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- SPACE QUEST SOLUTION
-
-
-
- PART 1
-
- ARCADA TO CRASHDOWN
- Well now you're in for it. Your latest siesta in the Arcada's
- janitorial closet has been rudely interrupted by a Sarien invasion.
- Alarm bells are sounding, emergency lights are flashing and the blasted
- bodies of your shipmates are lying all over the place. How are you going
- to avoid joining them and survive this adventure?
-
- First of all, if we're going to get you out of this in one piece, we
- need to establish a few conventions. In SPACE QUEST, as in all of
- Sierra's animated adventures, you move from location to location and
- manipulate objects by moving your on-screen character with either a
- joystick or the cursor control keys on your keyboard. For SPACE QUEST, I
- strongly recommend using a joystick. There are a couple of arcade
- sequences in the game, at least one of which is made much easier by
- using a joystick. To move from location to location you move your
- character offscreen in the desired direction. For purposes of this
- walkthru, "north" means to move your character offscreen toward the top
- or back of the screen, "south" means to move toward the bottom or
- foreground, "east" means to move offscreen to the right, and "west"
- means to move to the left.
-
- Okay, how are you going to avoid the Sarien troops that seem to be
- everywhere and shoot first and ask questions later? Well, whenever you
- hear footsteps, find somewhere to hide -- pronto! Elevators work very
- well for this purpose. And take advantage of the improved save and
- restore features of this game; they can make death a very temporary
- condition.
-
- Now the coast seems to be clear for the moment and you're standing in
- the corridor in front of the janitor's closet. Go west through the door
- into the Data Archive. A quick look around reveals a wall full of data
- cartridges and a computer console. Examining the computer console shows
- that it consists of a screen, a keyboard, a cartridge slot, and a
- cartridge retrieval unit. The screen is asking you to type in the title
- of a cartridge, but you can't punch up the catalogue because you lack
- the proper security clearance.
-
- Just as you're beginning to despair over this situation, a man that you
- recognize as a lab scientist stumbles into the room and collapses on the
- floor. He's obviously fatally wounded, but you try to help him as best
- you can. His strength fading fast, the scientist tells you that the
- Sariens are after the Star Generator and that you'd better get out fast
- if you want to save yourself. With his dying breath, he looks at the
- wall full of data cartridges and utters "astral body."
-
- There's no time for mourning now. Taking the hint, you walk over to the
- keyboard and type in "astral body." Sure enough the retrieval unit
- climbs the shelves and returns with a cartridge. Take the cartridge from
- the unit, but don't try to read it here! Any attempt to read the
- cartridge at this location will bring the game to a very abrupt end.
- Better hold on to the cartridge until you can find a safer terminal.
-
- It's time to move on, so go west into the corridor and west again to
- the far wall of the hallway. Here is yet another fallen shipmate. Well,
- maybe the poor guy has something useful that he won't be needing
- anymore. Indeed he does, for a quick search of his body uncovers a
- keycard; just the thing for opening doors to secured areas of the ship.
-
- Pocket the keycard and go east and take the elevator down one level.
- Walk north through the blasted-out door into the Star Generator lab.
- Here your worst fears are realized. The Star Generator is gone! The
- Sariens have already removed it from the ship. What's more, a look at
- the computer screen at the north end of the room shows that the
- automatic detonators have been set, and there's just minutes to go until
- the Arcada blows itself up. No wonder that dying scientist told you to
- get out fast!
-
- There's no time to lose, so exit the room to the south, go east and
- take the elevator down to the lower level of the Arcada. Walk east into
- the central control area of the ship. A look through the window reveals
- the empty docking bay. Just beneath the window is a control panel with
- two buttons on it. Press the button marked "open bay door" and watch the
- docking bay doors slide open.
-
- Now walk east to the elevator at the far end of this level. Hmm, this
- elevator doesn't open automatically like all the others on the Arcada.
- Aha! There's a security panel next to the elevator with a slot for a
- keycard. Now the elevator opens obediently. So ride it down to the
- flight prep room on the lowest level of the ship.
-
- The first thing you notice in the flight prep room is a closet with a
- button for each of its two doors. Push both buttons and take the gadget
- from the closet on the left and the flight suit from the closet on the
- right. A quick look at the gadget reveals that it's a dialect
- translator. Might come in handy later. Now, however, we need to find a
- way out of here. It looks like there's a control panel in the front of
- the room, so walk around the barrier and have a look at it. Thankfully,
- there's a button on the panel marked "airlock." Press it and the door on
- the west side of the room slides open.
-
- Exit the room through the open airlock and walk out into the docking
- bay. You notice that the bay is empty and that there's a large hole in
- the middle of the floor. However, there is also a control console
- standing next to the airlock. Amid all the unfamiliar controls on the
- console is a button marked "platform." Press the button and an escape
- pod rises from the hole in the floor! Walk around the pod to the open
- door on its left side and get in. You're almost out of here!
-
- Once seated in the pod, the first thing to do is close the door. Now
- take a look around the pod. You see seat belts and a dark console.
- Buckle up the seat belt then have a look at the console. Push the button
- marked "power" and the console springs to life. The screen tells you to
- pull the throttle to initiate the launch sequence. So give it a tug and
- you're off!
-
- Whew! You've made it safely off the Arcada, but now your pod is
- drifting helplessly in space. What to do? (For a laugh you can press the
- button marked "don't touch;" just make sure you save the game first!)
- Look at the panel again. There's a button there labeled "autonav." Try
- pushing it. That did it! The pod's navigation system is locked onto the
- planet Kerona, and the automatic landing sequence has started. There's
- nothing to do now but sit back and enjoy the ride.
-
- Congratulations! You've crash-landed on a desolate, desert planet.
- Aren't you glad?
-
- PART 2
-
- SPIDER DROIDS, ORATS AND THE UNDERGROUND EMPIRE
- Okay, so here you are sitting in a wrecked escape pod in the middle of
- a burning desert. Well, at least you're still in one piece. And a look
- around the pod reveals that a survival kit has broken loose from
- somewhere. That could sure come in handy, so take the kit and have a
- look inside. You find a handy-dandy jack-knife and a can of dehydrated
- (?) water. Dehydrated water is a strange concept, to say the least, so
- take a close look at the can. The label says that you cawhget a drink of
- water any time you need it by simply putting the nozzle in your mouth
- and drinking. It also says that the can is highly pressurized and that
- puncturing it can have catastrophic consequences. Those sound like two
- pieces of information to remember.
-
- Now you're as ready as you'll ever be to leave the pod, so go ahead and
- get out. Before you leave the area, however, walk around to the front of
- the pod and have a look at it. You never know when you'll need a piece
- of reflective glass, so take it.
-
- If you try going in any other direction, you'll soon discover that the
- directions that you can go without getting eaten or flattened by a
- meteor are east and southeast. So go southeast to the area described as
- the "southwest edge of a mesa." Exit the screen at the southeast corner.
-
- Take a look around and note the natural land bridge to the north.
- Again, exit the screen at the southeast corner. Notice the ramp on the
- west side of the screen. Walk up it and follow it until you exit the
- screen to the north. Then follow the trail around to the west.
-
- About now the spider droid will appear. Don't worry, this is one nasty
- you can dispatch with a bang! Walk across the bridge to the large
- boulder. Position yourself behind the boulder and type in "push boulder"
- without hitting <Return> or <Enter>. This is a good place to save the
- game! Wait until the spider droid is directly under the boulder (it's
- the spot exactly between the two green patches on the ground). Now hit
- <Return> or <Enter>. Kaboom! Wasn't that fun? (Read on for an alternate
- way to kill the spider droid, but for less points.)
-
- Let's see what else this mesa has to offer. Exit the screen to the west
- and follow the trail around several screens until you arrive at the
- broken arch at the mesa's far eastern edge. What's this all about? Well
- step between the two columns of the arch and...Whoa! Talk about the
- first step being a doozie! Nothing to do now but ride this elevator
- straight to the bottom.
-
- Once you arrive at the bottom of the shaft and recover your stomach,
- step off the platform and look around. That rock might prove useful, so
- take it. Follow the cavern to the west. That grate looks and smells
- dangerous. Better edge around the back of it. Aieee! It's a good thing
- you didn't step on top of that grate!
-
- Looks like you've come to the end of the trail, doesn't it? But if you
- take a careful look around, you'll notice that the rock will just cover
- the hole on top of that steam vent. So put the rock there and shades of
- "open sesame!" Exit the screen to the northwest. The pool room is
- pretty, but there's not much you can do in here, so walk around the
- rocks and again exit the screen to the northwest. Hey! Those light beams
- could just make you go all to pieces! So hold that piece of reflective
- glass in the beams and put the heat on them. Now walk up the ramp and
- exit the screen to the east.
-
- Save the game! Those aren't water drops dripping from the ceiling;
- they're deadly corrosive acid. One false step here and you're fried.
- Time your walk between the drops carefully and exit the screen to the
- east. Now take a look at the gadget that you took from the closet back
- on the Arcada. Notice that it's a dialect translator and that there's a
- dial on it. Turn the dial until the gadget glows and exit the screen to
- the east.
-
- And you thought the Wizard of Oz was tough on Dorothy! If you've
- already had the misfortune to stumble into Orat, you know that stealing
- the Wicked Witch's broomstick was child's play compared to collecting a
- piece of this baby's hide. I mean he looks like Tyrannosaurus Rex with
- teeth to match, and he seems to enjoy playing basketball with human
- beings taking the part of the ball. But a piece of Orat's hide is just
- what this Alien is telling you that you'll have to bring him if you want
- his help in getting off this dustbin of a planet. Yours is not to
- reason, so once you're transported back to the surface, follow the mesa
- trail back across the bridge and down the ramp.
-